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Battlezone 2 odf files
Battlezone 2 odf files







battlezone 2 odf files

No Spawning (Spawning: Killing a player at the point he enters the map.No mining Power-ups (weapons, ammo, hull).No mine stacking (placing multiple mines in close proximity to each other).Select a server with the lowest ping that has other players on it, then.Select "Internet".-At this point, if you have a firewall, it.Select "New" and create your player name & select a flag.

#BATTLEZONE 2 ODF FILES UPDATE#

  • Update the servers.dat file as directed above.
  • If you wish to play Battlezone online, follow these 9 steps. c:\Program Files\Activision\BattleZone\) To your main Battlezone directory and overwrite the existing file. Way for users who have not previously updated their servers.dat file to see While the Australian server is down, manually updating this file is the only Lately, I have been updating links and information due to sites disappearing. I have simply put it on my site because I feel it is very helpful and hopefully, Please note that I did not write this FAQ nor do I take any credit for it.
  • NewWhere: If NewCmd is used, This is the new Where of that Command.FAQ available at.
  • NewWho: If NewCmd is used, This is the Who of that Command.
  • NewPriority: If NewCmd is used, this is the Priority of that Command.
  • NewCmd: If this is not -1, replaces previous Command with this Command, and uses the following.
  • keepCmd: If true, tries to keep as much info about the object's current Command as possible.
  • if -1 then it leaves that setting unchanged.

    battlezone 2 odf files

    CanSnipe: Sets if the new object can be Sniped.Group: The Group to put this object into.restoreWeapons: If true, transfers the equipped Weapons.If -1 then it retains the state it had before. Empty: If Empty is 1, it spawns the vehicle Empty, if 0 it spawns it with a Pilot.HeightOffset: Height difference to spawn the replacement object with, compared to the original.Team: The Team to put the replacement object on.Optionally with the following parameters: Replaces the specified Handle, while retaining as much information as possible. Handle ReplaceObject(Handle h, string ODF = nil, int Team = -1, number HeightOffset = 0.0, int Empty = -1, bool restoreweapons = true, int group = -1, int CanSnipe = -1, bool keepcmd = true, int NewCmd = -1, int NewPriority = 0, Handle NewWho = 0, Vector NewWhere = (0, 0, 0)) "CLASS_TURRETTANK" // TurretTank.h - ivturr/fvturr (vehicle turrets) "CLASS_TURRET" // TurretCraft.h - ibgtow/fbspir (Guntower/gunspires) "CLASS_TRACKEDVEHICLE" // TrackedVehicle.h "CLASS_TRACKEDDEPLOYABLE" // TrackedDeployable.h "CLASS_SPRAYBUILDING" // SprayBuildingClass.h "CLASS_SPECIAL_TERRAINEXPOSE" // TerrainExposeClass.h "CLASS_SPECIAL_RADARDAMPER" // RadarDamperClass.h "CLASS_SPECIAL_IMAGEREFRACT" // ImageRefractClass.h "CLASS_SPECIAL_FORCEFIELD" // ForceFieldClass.h "CLASS_SNIPERSHELL" // SniperShellClass.h "CLASS_SEISMICWAVE" // SeismicWaveClass.h "CLASS_SATCHELPACK" // SatchelPackClass.h "CLASS_SALVOLAUNCHER" // SalvoLauncherClass.h "CLASS_RECYCLERVEHICLEH" // RecyclerVehicleH.h

    battlezone 2 odf files

    "CLASS_RECYCLERVEHICLE" // RecyclerVehicle.h "CLASS_POWERUP_WEAPON" // WeaponPowerup.h "CLASS_POWERUP_SERVICE" // ServicePowerup.h "CLASS_POWERUP_REPAIR" // ServicePowerup.h "CLASS_POWERUP_RELOAD" // ServicePowerup.h "CLASS_PLANT" // Plant.h // Power plants, not foliage plants. "CLASS_MORTAR_REMOTE" // RemoteDetonatorClass.h "CLASS_MISSILE_THERMAL" // ThermalMissileClass.h "CLASS_MISSILE_RADAR" // RadarMissileClass.h "CLASS_MISSILE_LASER" // LaserMissileClass.h "CLASS_MISSILE_IMAGE" // ImageMissileClass.h "CLASS_MINE_PROXIMITY" // ProximityMineClass.h "CLASS_MAGNETSHELL" // MagnetShellClass.h "CLASS_LEADER_ROUND" // LeaderRoundClass.h "CLASS_LAUNCHER_TORPEDO" // TorpedoLauncherClass.h "CLASS_LAUNCHER_THERMAL" // ThermalLauncherClass.h "CLASS_LAUNCHER_RADAR" // RadarLauncherClass.h "CLASS_LAUNCHER_MULTI" // MultiLauncherClass.h "CLASS_LAUNCHER_IMAGE" // ImageLauncherClass.h "CLASS_GRENADE_RADARPOPPER" // RadarPopperClass.h "CLASS_GRENADE_LASERPOPPER" // LaserPopperClass.h "CLASS_DEPLOYBUILDINGH" // DeployBuildingH.h "CLASS_DEPLOYBUILDING" // DeployBuilding.h "CLASS_DAMAGEFIELD" // DamageFieldClass.h "CLASS_CONSTRUCTIONRIGT" // ConstructionRigT.h "CLASS_CONSTRUCTIONRIG" // ConstructionRig.h "CLASS_CANNON_TARGETING" // TargetingGunClass.h "CLASS_CANNON_MACHINEGUN" // MachineGunClass.h "CLASS_ANCHORROCKET" // AnchorRocketClass.h GOClass Return values:"CLASS_AIR" // AirCraft.h









    Battlezone 2 odf files